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Deckbuilder roguelite demo

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Devlog

  • Playtest report follow up
    February 11, 2026 by williamingwerson77
    I added the energy circle to make energy tracking less tedious I added the shop for more variety in runs I improved the color coding on key terms in the game while also changing the overall structure... Continue reading
  • Playtest 2 setup
    February 03, 2026 by williamingwerson77
    My goals for the playtest are to find out how the shop affects the core gameplay loop and to see if the ui restructure makes it easier to parse out important information. I'm also curious about what a... Continue reading
  • Playtest 1 report
    February 03, 2026 by williamingwerson77
    What was the answer to your goal/question? Yes picking up cards is fun for the player. Knights legacy was picked early and completely changed how the player viewed deckbuilding for the rest of the run... Continue reading
  • Playtest 1 setup
    January 23, 2026 by williamingwerson77
    I'm looking to find out how easy it is to understand important information while playing the game. I also would like to find out if taking cards from bosses is just fun as a core idea. The game uses a... Continue reading
  • Game doc
    January 19, 2026 by williamingwerson77
    Deck of Danger Process Documentation Description Deck of Danger(not final name but works for now) is a deckbuilding roguelite card game where enemies are strategic opponents with their own decks, ener... Continue reading
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